Asteroids-style game in CoreAnimation, Part Two

Cocoa with Love: “I’ll show you how to write a resolution independent, high-speed, model-view-controller designed, Asteroids-style arcade game using CoreAnimation as the screen renderer. In this second of four parts, I’ll create basic objects in the game and their corresponding CoreAnimation Layers on screen.”

Mon 23 Feb 2009 09:56 AM

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